How To Get Started In Game Development

I believe most boys once had a dream of creating their own games. However, it seems almost impossible for average people to create a fantastic game like Warcraft 3, Left 4 Dead, Need For Speed, Fifa, etc. Those games are developed by a team of professional game programmers and designers and are often funded in millions of dollars.

Nevertheless, you can always start small. "Start small and think/dream big!" It has always been my favorite quotation. Sadly most people do not know where to start and are usually overwhelmed by the jargons of game programming. Fortunately, you can find lots of free and useful online information on how to get started in game development. The drawback, however, is people tend to get information overloaded. So I am recommending a good resource for you.

http://www.gamedev.net/reference/programming/features/davegpg/

(introduction quoted from the above site)

I often get asked how someone with little or no programming experience can get started in game development. Up until now, I have always tried to help them along as much as I can on a one-to-one basis. However, because the number of questions has grown to an almost unmanageable level lately, I decided it is time for me to put all my advice in an article to serve as a general resource.

This article is intended for people who want to make their own games, but who have little or no programming experience. In fact, I'm going to assume the reader has no programming knowledge at all. I will focus mainly on the programming and design aspects of game development, and not the artistic side. I am not going to cover actually getting into the industry (because there are already ample resources for that) but I will walk you through the things you need to do to get to the point that you can make your own games. Finally, the path I lay out here should not be looked at as the only - or even the best - route to learning how to make games, but it has worked well for me and for other people.

Share/Bookmark

Posted by Su Sheng Loong at Wednesday, June 24, 2009  

0 comments:

Post a Comment

Post a Comment